Edge Issue 234

This magazine is dated December 2011 and priced at £5.00.

Knowledge
Smarter, better, faster, stronger - (4 pages)
 * What does the arrival of iPhone 4S hardware mean for Apple's positioning in the mobile gaming market?

Grand theft MMOG - (3 pages)
 * Hackers are making big business out of pickpocketing in-game inventory. We talk security with a top MMOG cop.

The endless highway - (2 pages)
 * SuperMono's new iOS racer Forever Drive takes user-generated content one step further.

Exploring virtual words - (2 pages)
 * The Writers' Guild revises its guidance to scribes making a living from videogames.

In Memorium - Steve Jobs - (1 page)

Arcade Watch - Operation GHOST - (¼ page)

My Favorite Game: - (2 pages)
 * Peter Serafinowicz - Actor

Dispatches
Trigger Happy - Steven Poole - (1 page)
 * Gamification will not solve the world's problems, but games themselves could help the process along

Level Head - Leigh Alexander - (1 page)
 * Questioning the assumption that it's the telling of stories that is gaming's highest calling.

You're Playing it Wrong - Brian Howe - (1 page)
 * It was only a matter of time before casual games jumped on the tie-in novelisation bandwagon.

Features
Manifesto: Developers versus Publishers - (4 pages)
 * David Braben, Roger Walkden & Ben Board - How the modern game industry revolution is reshaping the relationship between creators and distributions

Hail to the Cheats - (6 pages)
 * A treasured part of videogame culture seen by many as a right of ownership, cheats are in decline. Or are they?

Create
People: Simon Lane & Lewis Brindley - (2 pages)
 * How two bored science students created an online sensation

Places: Pacific City - (2 pages)
 * Crackdown 2 employs an unusual tour guide: memory

Things: DJ Hero's Turntable Controller - (2 pages)
 * From wooden prototype to fabulous one-of-a-kind music peripheral

Studio Profile: Gamania - (4 pages)
 * How Taiwan's master of multimedia and massively multiplayer games is planning to take its wares west

The Making of... Flotilla - (2 pages)
 * Toucan stowaways, Rasta cats and epic orbital battles: Flotilla proved that even the small can think big

Free2Play: Cheap Thrills - (4 pages)
 * Where is the fast-expanding free-to-play model going, who are the new players, and what does it take to succeed in this market?

What Games Are - Tadhg Kelly - (1 page)
 * Your play brain and you

In The Click Of It - Clint Hocking - (1 page)
 * Deep thoughts: could you improve on chess or poker?

The Possibility Space - Randy Smith - (1 page)
 * Expanding on the character of story

Word Play - James Leach - (1 page)
 * Getting to the bottom of videogame characters

Other Credits
Senior Art Editor
 * Mark Wynne

Online Editor
 * Alex Wiltshire

Features Editor
 * Jason Killingsworth

Games Editor
 * Craig Owens

Writer
 * David Valjalo

Art Editor
 * Darren Phillips

Deputy Art Editor
 * Andrew Hind

Production Editor
 * Ian Evenden

Contributors
 * Leigh Alexander, Nathan Brown, Matthew Castle, Matthew Clapham, Martin Davies, Christian Donlan, Joao Diniz Sanches, Elizabeth Elliott, Andrew Groen, Andrew Hayward, Duncan Harris, Steve Haske, Clint Hocking, Brian Howe, Christophe Kagotani, Tadhg Kelly, James Leach, Ben Maxwell, Simon Parkin, Chris Plante, Steven Poole, Jamie Russell, Chris Schilling, Randy Smith, Kevin Williams