Category:ACE Issue 1

Issue 1 was cover-dated in October 1997 and cost £1.50.

Regulars
Contents - 2 pages (4-5)

Cover Cassette: Blue Max (Full Game (C64)) - Gift of the Gods (Demo (Spectrum)) - 1 page (7)

ACE Letters - 1 page (13)

Reader Survey - 1 page (14)

Competition: Atari ST - 2 pages (28-29)

Screen Test - 1 page (43)

ACE Buys - 4 pages (71,73-74,76)

Special Offers - 4 pages (94-97)

The Blitter End - 1 page (98)

News
Page 8 Page 9 Page 10 Page 12
 * GO! for Gold: New label for US Gold for games written in UK.
 * All together now...: National MIDI club by Casio
 * Predatory: Activision get the rights to Predator
 * Cheap thrills: Hewson announce new budget label Rack-It
 * Solid action: Solid 3D games at the PCW show: Driller & Zarch.
 * Very important news: Bubble Bobble demo with next months issue.
 * Stop Press Price Cut: Reductions for Atari's XE Games System
 * Stealth versus speed: Project Stealth Fighter and X-15 Alpha Mission announced.
 * Arcadia action: Mastertronic launch their coin-op Arcadia at the PCW show
 * Track stuff: The latest racing games announced
 * Arcade sweat-em-up!: Street Fighter from Capcom
 * Gremlins at work: Ramrod, Basil The Great Mouse Detective, Jack the Nipper II and Galax previewed.
 * Happy Birthday PCW: Tenth annual PCW show.

Features
Which Console?: Nintendo v Atari v Sega - 4 pages (18-21)


 * An arcade machine you don't have to feed with 10p pieces...a machine that gives you instant loading of games like Space Harrier and Hang On....a machine whose graphics capabilities make most home computers look positively prehistoric. A games console can be all of these. But which one - if any - should you go for? Atari are in the struggle with their 2600 system and the XE consoles; Nintendo are now being marketed in the UK by toy giants Mattel; and budget big boys Mastertronic have weighed in with the Sega machine. Will the consoles carve a niche for themselves on the games scene, or are they just another flickering sprite on the Great Screen of Life? A.C.E. investigates the console phenomenon and comes up with the answers...

The Graphics Scene - 3 pages (30-31,33)


 * From Spectrum sprite to Spielberg movie, you just can't avoid computer graphics. That's why we're introducing this section of section of ACE, dedicated to covering all you need to know about this exciting growth area of computers. Whether you want to design a game on your Spectrum or create a TV ad with your Amiga and video, this is where you'll find out about the software, the techniques and the peripherals that have put computer graphics at the forefront of computer entertainment. We kick off this month with a look at just what computer graphics is and and what are the software and hardware tools you need if you want to get involved

Graphics Extras - 1 page (34)


 * The deeper you get in to computer graphics the more mouth-watering add-ons you'll be tempted to buy. So we've taken a tour of the graphics extras that could be on your shopping list to give an idea of what's available, what it can do - and what the damage might be to your wallet.

Music: Tune In - 1¼ pages (36-37)


 * Introducing our section on computers and music-making, for beginners and pros alike. Forget your inhibitions, ignore the neighbours, and use your hardware to drive some really BAD sounds...

Music: MIDI Made Simple - 1¾ pages (37-38)


 * Attaching a Musical Instrument Digital Interface to your computer opens up a world of possibility. Start here with the first of a series of articles in which we take the muddle out of MIDI and show you how to hand over musical control to your micro.

Music: Sharpen Your Axe - 2 pages (39-40)


 * MIDI means keyboards to most people, but digital techniques are making a big impact on the guitar scene as well. Now Casio have introduced a digital guitar for under three hundred pounds. How does it measure up?

Pilgrim: Pat's Patch - Pat Winstanley - ¾ page (87)

Reviews
Arcade ACE - 2 pages (24-25) Pilgrim
 * R-Type - Don't be deterred by the puzzlingly dull and uninspired title screen, beyond it hides a game that deserves to be a classic - if not for originality then for sheer speed and addictiveness.
 * Super Hang-On - Super Hang-On is even more exciting and thrilling than the original. The improvements turn a great game into a brilliant one which is going to guzzIe a lot of your 10p pieces.
 * Darius - Darius has certainly got a gimmick, in the shape of that massive screen: but on it you can play a cracking game.

Tricks 'n' Tactics
Arcade ACE - 1 page (26) Pilgrim - 1 page (83-84,87) Triks 'n' Tactics - 4 pages (89-92)
 * Beating Bubble Bobble
 * Guild of Thieves - Player's Guide
 * Renegade (Amstrad) - ¾ page (89)
 * Arkanoid (Spectrum, ST), Impact, Barbarian - 1 page (90)
 * Defender of the Crown (Amiga) - ¾ page (91)
 * Exolon (Amstrad), The Sentinel (ST) - 1 page (92)

Adverts
Games
 * Arkanoid, Game Over, Slap Fight, Athena - Imagine - 2 pages (3-4)


 * MASK - Gremlin - 1 page (6)
 * Orbiter, Balance of Power, Strike Force Harrier, Gato, Defender of the Crown, Bermuda Project, S.D.I., Spitfire '40 - Mirrorsoft - 1 page (15)
 * PHM Pegasus - Electronic Arts - 2 pages (16-17)
 * California Games - US Gold - 2 pages (22-23)
 * Computer Scrabble Deluxe - Leisure Genius - 1 page (32)
 * Mr Weems and the She Vampires - Piranha - 1 page (35)
 * Solomon's Key - US Gold - 1 page (41)
 * Ace 2 - Cascade - 1 page (42)
 * Bubble Bobble - Firebird - 1 page (49)
 * Renegade - Imagine - 1 page (60)
 * Sidewize - Firebird - 1 page (72)
 * Football Director II - D & H Games - ½ page (77)
 * Rygar - US Gold - 1 page (78)
 * Jack the Nipper II - Gremlin - 1 page (80)
 * Knight Orc - Rainbird - 1 page (85)
 * Trantor: The Last Stormtrooper - Go! - 1 page (86)
 * Xor - Logotron - 1 page (99)
 * Tai-Pan - Ocean - 1 page (100)

Other Credits
Reviews Editor


 * Andy Wilton

Staff Writers


 * Dave Packer, Andy Smith

Art Editor


 * Trevor Gilham

Publisher


 * Chris Anderson