Edge Issue 228

This magazine is dated June 2011 and priced at £4.50

Start
Power to the people (4 pages)
 * As game devs ask fans to foot their bill up front, we take a look at the ins and outs of crowdfunding.

Venture time (2 pages)
 * Bing Gordon features in many gaming success stories. We find out what he's betting on now.

PlayStation cell power (2 pages)
 * Xperia Play combines an Android smartphone with a PlayStation controller, but which is the servant and which is the master?

Albion jam (2 pages)
 * Lionhead's staff cut loose on personal projects - we check out what they pull out of the bag.

Toy Story (2 pages)
 * Developer Toys For Bob explains a unique melding of real and virtual.

The rise and rise of social gaming (2 pages)
 * Piers Harding-Rolls examines the latest data in the social gaming market.

Something About Japan - Back to basics (2 pages)
 * Christophe Kagotani sees a nation reverting from luxury to economy in trying times.

Hype
Dragon's Dogma - Capcom (360,PS3) (2 pages)

Rage - Bethesda (360,PC,PS3) (2 pages)

Resident Evil: Operation Raccoon City - Capcom (360,PS3) (2 pages)

Uncharted 3: Drake's Deception - Sony (PS3) (2 pages)

Dead Rising 2: Off the Record - Capcom (360,PS3) (1 page)

Street Fighter X Tekken - Capcom (360,PS3) (1 page)

Child of Eden - Ubisoft (360,PS3) (1 page)

Asura's Wrath - Capcom (360,PS3) (1 page)

Star Wars: The Old Republic - Electronic Arts (PC) (1 page)

Dream Trigger 3D - Namco (3DS) (½ page)

Resident Evil: The Mercenaries 3D - Capcom (3DS) (½ page)

Specials
Survivor (8 pages)
 * With more of a rebirth than reboot, Crystal Dynamics gets serious about Tomb Raider
 * Q&A with Brian Horton - Senior art director

Death Proof (6 pages)
 * With Driver San Fransisco, Reflections' pedal stamping cop Tanner is granted new life by a knockout blow.
 * Q&A with Jean-Sebastien Decant - Lead game designer

An Audience with... Matias Myllyrinne (4 pages)
 * Building on the success of Max Payne and now Alan Wake, Remedy has positioned itself at the forefront of narrative-based games. We talk to the studio's CEO to get the whole story.

Lap Land (6 pages)
 * Just when you thought the world of TrackMania couldn't get any bigger, Nadeo redraws its boundaries.

A Matter of Life & Death (6 pages)
 * The tale of Epicentre Studios' brief rise and rapid fall exposes the personal struggle behind the games we play.

Regulars
Time Extend - Advance Wars (4 pages)
 * The cheeriest war game in history offers no sense of shock, yet continues to inspire awe with its deftly tuned strategy elements.

The Making Of... Turok: Dinosaur Hunter (4 pages)
 * In 1997, an N64 firstperson shooter that wasn't GoldenEye turned heads - and rescued its publisher from bankruptcy.

Codeshop - The road less travelled (2 pages)
 * How Hollywood titles veteran VooDooDog survived MotorStorm's Apocalypse.

Columnists
Clint Hocking: Annual Sequels

Randy Smith: Why all the violence?

Steven Poole: All the fun of the fair

N'Gai Croal: Whose game is it, anyway?