Amstrad Action

Amstrad Action was a monthly magazine, published in the United Kingdom, which catered to owners of home computers from the Amstrad CPC range and later the GX4000 console. It was the first magazine published by Chris Anderson's Future Publishing, which, with a varied line-up of computing and non-computing related titles, has since become one of the foremost magazine publishers in the UK.

The publication, often abbreviated to AA by staff and readers, had the longest lifetime of any Amstrad magazine, running from October 1985 until June 1995 and produced 117 issues in total. The magazine was still being published long after the CPC had ceased production and games were no longer available in the shops.

History
Published by Future Publishing, a company set up by Chris Anderson (ex-Personal Computer Games and Zzap!64 editor). Launch Editor, Peter Connor, also an ex-Personal Computer Games staff member, shared the writing duties with the only other staff writer, Bob Wade. Bob, another ex-Personal Computer Games/Zzap!64, was given the title 'Software Editor' and would review the vast majority of the games featured, with Peter given a second opinion. Trevor Gilham, Art Editor, would complete the four man team.

Issue 1 dated October 1985 was released in September 1985 with the cover price of £1; 1 pence for every one of the 100 pages. It took the new publication a few issues to find its readers, but with the help of a bumper 116 page Christmas 1985 issue with a cover mounted tape, the circulation figures grew rapidly.

In October 1986 Amstrad Action split into three separate publications. AA still catered for the CPC range, while 8000 Plus and PC Plus focused on the Amstrad PCW and PC range respectively.

In 1991, AA finally gave in to reader's pleas to have a permanent cover tape. An announcement was made, in AA66, that the following issue would, not only contain a cover tape, but contain more colour and be printed on different paper. Review pages were also slightly re-designed.

Features and editorial style
AA covered both 'games' and 'serious' side of the CPC, maintaining a 50/50 coverage throughout its run. The editorial coverage was always seen as being one of the three main areas; there was the games (or leisure), serious (programming, business software etc.), and the regulars. Features would come and go, but there was long-running features including 'Amscene', 'Forum', 'Action Test', and 'Cheat Mode'.

The latest CPC news regarding all things in the Amstrad world. Later included the games charts and games preview pages. The readers letters were answered in the Reaction section, where numerous arguments and, usually good natured, humour was found. Later during AAs run the standout letter of the month was highlighted and given the star prize award of £25.00. The technical problems page 'Problem Attic' started out in the Reaction pages in the early years before getting its own space. "If your CPC's in danger, if you need help, then you can contact the AA team." The review approach included a main write up, a second opinion box, a good news / bad news comparison list and the percentages. Percentages were given to Graphics, Sonics, Grab Factor, Staying Power and an overall AA Rating. High rated games of 80% and above were given an 'AA Rave' accolade, while the highest rated game of the month received the 'Mastergame' award. This review style continued well into the early 1990s when the award accolades were scrapped. As budget games became more prominent during the CPC's life AA covered this growing market by including budget reviews in the 'Budget Bonanza' and later 'Action Replay' sections. Wikipedia :Interactive fiction was covered by "The Pilgrim", then "Balrog" and "The Examiner". The Pilgrim format included the latest adventure game reviews. 'Clue Sniffing With The Pilgrim' included adventure clues and tips. 'Pilgrim Post' was the letters column for adventure game topics. 'Adventure News' detailed the latest happenings in the world of adventure games. The Forum carried on from the Problem Attic column where the resident Technical Editor answered reader's hardware or software problems and queries. As space in the magazine became restrictive other features like 'Helpline' and 'Ask Alex' were merged into the new 'Techy Forum'. One long running feature of AA was the Type-In section. This included utility, games and demo type-ins sent in by the readers. This involved typing the program code into the computer then running it. This itself split the readership over whether the programs should be put on the covertape instead. Over a six month period this is what happened, until this practice (and ultimately the Type-Ins section) was abandoned due to space restrictions. The Helpline page was where eager Amstrad readers would offer contact details help fellow readers having problems. The page was later merged with Technical Forum. The tips pages included game pokes, tips, cheats and maps all contributed by the readers. Initially called Rear View, the back page was where all the loose ends were closed off, like competition winner results and last minute happenings. As activity in the Amstrad world declined, the editorial staff, and editorial content, was constantly being reduced and the magazine adopted an increasingly eccentric style, with one edition in particular featuring an eight-page script for a Christmas pantomime. Later on, a double spread review for the 2nd Teenage Mutant Hero Turtles game was split between the review itself and bizarre transcribed interview between Rod Lawton and Adam Peters (pretending to be one of the turtles). Peters would usually try and promote his band in some way (he featured on the cover of 'music orientated' issue and had one of his techno-MIDI band's songs on the covertape). The magazine is also notable for pioneering the kind of responses - sometimes dry, sometimes surreal, usually humorous and mildly rude - to readers' letters of a form now seen throughout UK gaming magazine culture. These characteristics, for many readers, added to AA's charm.
 * Amscene
 * Reaction
 * Action Test
 * The Pilgrim
 * Forum
 * Type-In
 * Helpline
 * Cheat Mode
 * Aafterthought
 * Features

Cover Tapes
Chris Anderson using his previous success of covermounted cassette tapes with Personal Computer Games included one with the Christmas special issue of 1985. This included two unreleased games from Ocean Software; Kung Fu and Number 1. But the covermount cassette tape was only an occurrence on the Christmas and AA birthday issues, not becoming a regular feature until AA67 in 1991, mainly due to requests from many readers. Cover-cassettes featured game demos, applications, software utilities and, in some instances, complete games. Due to the low quality of the cassettes used many Amstrad owners found them to be unreliable, something which was commonly reflected in the letters pages. One solution to fixing the unreliable tapes as posted to the letters section was to unwind the tape and put a warm iron on it! Later, a utility was released on the covertape to convert the contents to the proprietary 3" disk.

Codemasters produced a Dizzy game specially for the AA birthday covertape in October 1988. This 'Special Edition' included different rooms and objects to explore. AA67, dated April 1990, came with the first of the permanent cover tapes called Action Pack #1, along with a new cover price of £2.20. A playable demo of Ocean Software's Total Recall and complete games Hydrofool and Codemasters' Dizzy were included on the tape. Action Pack #2 caused some controversy among the readers as one of the featured games How To Be A Complete Bastard featured mild swearing, plus the game's quest was to be violent and obnoxious throughout a house party. December 1993 AA99's Serious Action cover tape included the complete Stormlord game, albeit a censored version. With the self-censoring of the Hewson game it seemed that AA was trying to avoid similar controversy that followed AA68's Action Pack #2. Voted the best game on the CPC, Firebird's Elite was the complete game given away with the 100th issue's Serious Action cover tape.
 * Dizzy, AA Special Edition
 * Action Pack #1
 * How To Cause A Complete Controversy
 * Stormlord Censored
 * Best Game Ever On Covertape

AA Games Accolades
Initially only the best rated game of the month earned an AA Mastergame accolade, but from issue 57 this was changed to all games that received a 90% or higher rating. Games receiving 80-90% were awarded an AA Rave. Publishers of CPC games such as Activision, Ocean Software and Infogrames proudly mounted these awards on their packaging to promote their games to potential customers. The first game to receive a 'Mastergame' award was Melbourne House's The Way of the Exploding Fist, gaining an impressive 94% AA Rating. Issue 38 was the first issue not to award any game the Mastergame accolade. Apparently there were no games worthy of the award that month. The lowest rated Mastergame was Target Renegade, from Imagine Software, receiving a 86% overall rating. Quite why it was awarded a Mastergame was not explained and remains a mystery.

Laser Squad, by Blade Software, which has been mentioned many times as being an AA staff favourite, is awarded the Mastergame accolade, in AA49, with a 91% rating. March 1990 and the mysterious lost Mastergame that would be Chase HQ. The Ocean arcade game conversion received a score of 90%, coupled with being the highest rated game this issue. This would normally justify the Mastergame accolade, however the game only got an AA Rave accolade and no explanation or corrections were made since. June 1990 was the first issue to award the Mastergame accolade to more than one game; E-Motion by US Gold and Turrican by Rainbow Arts received ratings of 92% and 90% respectively. November 1990 and Rick Dangerous 2 received the highest rating so far. The MicroStyle game gained a MasterGame award and an AA Rating of 97%.

Psygnosis' Lemmings and Ocean Software's The Addams Family were the last games to receive a Mastergame accolade in July 1992's AA82; receiving 97% and 90% respectively. Following issues dispensed with AA Rave and Mastergame accolades. Lemmings joins Rick Dangerous 2 as gaining the highest AA rating given during its publication. March 1993's issue 90 featured the first highest rated game not to receive an AA accolade. Nigel Mansell's World Championship received an overall rating of 93%, but no accolade of either Rave or Mastergame. The long standing AA signature accolade had been discarded.

Street Fighter 2
At the height of its popularity, Street Fighter II was released on the 16-bit computers by US Gold. However, in early press releases, the firm had stated that it would also be releasing 8-bit versions of the game on all platforms. Eventually, however, only the Commodore 64 and ZX Spectrum versions of the game were released. AA covered the saga for many months;

"'AA can exclusively reveal that US Gold are releasing a CPC version of beat-em-up Streetfighter II in time for Christmas. 'rah!'"

AA90 and Street Fighter II was mentioned in the Next Month column. Street Fighter II even featured on the front of AA95 and included inside was a 'story so far' write up.

"'Dinosaurs evolve and die. Majestic plateaus of ice rise, and melt under the solar glare of the harsh nuclear sun. Aeons pass. Street Fighter II still entirely fails to arrive. Or does it? The last we heard was that it was nearly ready and that we'd have a review copy 'soon'. Don't give up.'"

Street Fighter II was promised to be completed and ready for review in AA100. News announced in AA100 that the long awaited Street Fighter II had been abandoned. According to U.S. Gold there were no plans to release a CPC version and that any previous release date given was a clerical error.

Editorial staff
Memorable staff included Publisher Chris Anderson, Bob Wade, Richard Monteiro, Steve Carey, Rod "The Beard" Lawton, Trenton Webb, James Leach, Frank O'Connor and Adam Waring. Later editorial staff included Linda Barker, Dave Golder, Tim Norris and Simon Forrester, whose magazine nickname/handle was "The Hairy One", "The Hairy Happening" or often just "Hairy". Simon had written various programs himself for the platform and was known to jump down the throats of people who didn't agree with his fondness for the computer game Chuckie Egg.

Editors

 * Bob Wade
 * Software Editor (AA1-AA12)
 * Deputy Editor (AA13-AA16)
 * Editor (AA17-AA34)

Like Chris, Bob started out at PCG and Zzap!64, before becoming the Software Editor on AA. Climbed the ranks of Deputy Editor before becoming the Editor. Bob left after issue 34 to Edit sister publication Advanced Computer Entertainment and later Amiga Format. While at Amiga Format he helped launch Amiga Power. Left journalism, in the mid 1990s, to form his own games development company; Binary Asylum, producing Amiga games like Zee Wolf and Zee Wolf 2. After Binary Asylum failed to establish itself into the PC market. Bob moved over to the internet product monitoring service; Game Campaign.


 * Steve Carey
 * Editor (AA35-AA50)

Having spent some time at PC Plus as Production Editor, Steve replaced the departing Bob Wade as Editor on issue 35. Left after issue 50 in November 1989 to edit ST Format. Later went on to become a Publisher overseeing such titles as MEGA, Amiga Power, PC Gamer, .net and the games industries well respected EDGE, among others. In January 1995 he was made Publishing Director for the Consumer Division. He now lives in Australia.


 * Rod Lawton
 * Editor (AA51-AA89)

Previous experience of working on New Computer Express and ACE, Rod arrived at AA51 and holds the record for longest serving editor, spanning 39 issues and over three years. Left to work as Editor at Future's newly launched Leisure publishing section. Has written, or co-written, many computing and games books. Has written for many publications since, including PC Plus, PC Answers, PC Format. Most recently has written for the weekly "Computing for beginners" style magazine Computeractive. Also runs a Digital Imaging web site where photographers at all levels of expertise can find out more about the terms, concepts and techniques behind photography.


 * Dave Golder
 * Editor (AA96-AA109)

Previous work on Your Sinclair and Commodore Format before arriving as Editor on AA96. Left after issue 111 to edit fellow Future title Ultimate Future Games. In 1995 he helped launch the new Future Publishing Sci-Fi mag SFX, taking over the editor position in 1996 and remained there until 2005. Currently writes a Sci-Fi column on the Sci-Fi UK website.

Staff Writers

 * Richard Monteiro
 * Technical Editor (AA15-AA32)

Richard arrived as the new Technical Editor on issue 15. After 18 issues he left to launch new Future publication ST/Amiga Format. In 1990 Richard formed the company Words Works Limited, in Trowbridge with his own editorial team and produced RAZE under subcontract from Newsfield Publications. The first issue of RAZE appeared in October 1990 and ran for 12 issue until Newsfield couldn't sustain any more publications. In 1992 Richard, along with another ex-Future Publishing staff member Dianne Taverner, co-founded Paragon Publishing, holding the title Managing Director. Key titles published during the 1990s included Sega Pro, Play, XGen and Games World: The magazine.


 * Trenton Webb
 * Staff Writer (AA42-AA59)

Trenton arrived as the new games reviewing guru in June 1989's issue. After 18 issues had left to work on many other Future Publishing titles including Amiga Format and Your Sinclair. During this time he appeared on Channel 4's GamesMaster video games TV show in the reviews section. Later became Editor of magazines such as Game Zone, Commodore Format and ST Format. He left journalism in the mid 1990s to work in the industry itself, working with Bob Wade, at Binary Asylum, as a Games Designer. After Binary Asylum closed, he went to work for Internet and Intranet website design firm Zehuti as Project Manager.


 * James Leach
 * Staff Writer (AA60-AA64)

Experienced member of Future publishing who has worked on many magazines. Apart from Amstrad Action James had worked on Your Sinclair, Amiga Format, PC Format, GamesMaster and as Editor on SNES magazine Super Play. After leaving Future Publishing, in the mid 1990s, James went on to work for software company Bullfrog, contributing to many games including Syndicate Wars, Dungeon Keeper and Theme Hospital. Other companies James has worked for include Black & White Studios and Lionhead, holding positions such as Lead Writer and Head of Scripting & Writing respectively, working on such games as Black & White, Fable and Black & White 2. In 2006 James left Lionhead to go freelance where he now describes his skill and experience as "Writer of game plots, dialogue, websites, ads (ATL and BTL), children's books, sitcoms and more."


 * Frank O'Connor
 * Staff Writer (AA65-AA72)

Frank's first job in the industry was Amstrad Action position of Staff Writer. Frank left AA after issue 71 to work on EMAP's Computer & Video Games (a.k.a. C+VG). After his stint on C+VG Frank came back to Future Publishing to edit the to edit the Nintendo games magazine Total!. Appeared, as co-commentator, on many GamesMaster episodes during the second and third series from 1992 to 1994. Later moved into the games industry; worked as Editor in Chief on DailyRadar.com, an online video games site. Later held the position of Executive Editor on the Official Xbox Magazine. Worked as Content Manager for Bungie; the developer of Halo, Myth, Oni, and Marathon.


 * Adam Waring
 * Technical Editor (AA50-AA83)

Joint second longest serving editorial staff, along with Bob Wade, Adam was the Technical Editor for 34 issues. Reviewed Rick Dangerous 2, which is the joint highest rated AA game. Adam had written several games himself, including Lost Caves and Ninja Massacre, and if one came up for review upon re-release, he would gracefully be allowed to write a second opinion. He also wrote Your Sinclair{'s} "Spec Tec" column where readers technical queries were answered. Left Future Publishing in 1992 to travel around the world. Returned to Future Publishing Editing magazines such as Max Magazine. Went on to edit Merricks Media's Spanish Magazine based in Bath.


 * Simon Forrester
 * Staff Writer (AA89-AA106)

One of the last Staff Writers to work on 'AA', arriving just as Rod Lawton was leaving in 1993. Later shared duties between 'AA' and Commodore Format before taking over the editorship of CF in 1995. Later worked for Bath-based internet monitoring company called FYI, and their site gamecampaign.com, and then Bath-based web designers Zehuti Ltd.