Official UK PlayStation Magazine Issue 2

This magazine was cover dated November 1995 and priced at £4.99. This issue had a demo CD attached.

INCOMPLETE

Regulars
Contents - 2 pages (5,7)

Letters - 2 pages (65-66)

News
Pages 8-9 Pages 10-11 Page 12 Page 13 Page 14 Page 15
 * PlayStation: Most Successful launch in videogame history - 1½ pages
 * SIE's winning formula?: World exclusive news on Sony's new F1 racer
 * PlayStation Expo '96: The first deicated PlayStation show - 1½ pages
 * Japan Column
 * Namco races ahead: The Japanese softco keeps 'em coming: Galaxian³ and Soul Blade
 * Elite offers shock tactics: Action stations in the air and on the ground: Aftershock and ONSIDE Complete Soccer
 * X-Rated: Acclaim joins the one-on-one combat club: X-Men: Children of the Atom
 * Play Myst for me: SIE exhumes rendered PC adventure
 * US Column
 * US Gold launches Bazooka!: Johnny Bazookatone all ready to rock
 * Zero plue one: Beat 'em up secret revealed!: Zero Divide
 * No video nasties: ATD says farewell to blocky FMV: Q-Motion
 * Rise from the dead: Mirage takes another swipe at robo-combat: Rise 2: Resurrection

PrePlay
Ridge Racer Revolution - 1 page (16)

Resident Evil - 2 pages (18-19)

Core Design Line-Up - 2 pages (20-21)
 * Shellshock & Firestorm: Thunderhawk 2

Criticom - 2 pages (22-23)

Bullfrog release line-up - 2 pages (24-25)
 * Hi-Octane, Syndicate Wars, Magic Carpet, Magic Carpet 2, Creation, Indestructables & Dungeon Keeper

Sentient - 2 pages (26-27)

DefCon 5 - 2 pages (28-29)

Warhammer: Shadow of the Horned Rat - 2 pages (32-33)

Gremlin Interactive - 2 pages (34-35)
 * Actua Soccer & Actua Golf

SIE France line-up - 3 pages (50-52)
 * Parasite & Adidas Power Soccer

Krazy Ivan - 3 pages (54-56)

Battle Arena Toshinden 2 - 1 page (57)

Darkstalkers: The Night Warriors - 2 pages (58-59)

Road Rash - 2 pages (60-61)

Street Fighter Alpha - 2 pages (62-63)

Features
Videogames from another dimension - 6 pages (40-45)
 * Dodging fists in Tekken, avoiding smashes in Ridge Racer and screaming round space-age racetracks in Wipeout; the PlayStation world has gone fully 3D. PSM examines the technology developers use to achieve their effects...

Press Start to Play - 2 pages (68-69)
 * And in a clearing, the peripherals did gather cowering in terror and awaiting assessment. Wipe the sweat off your brow and let judgement commence...

Reviews
Verdicts

Other Credits
Art Editor
 * Lam Tang

Deputy Editor
 * Alison West

Sub Editor
 * Lisa Morris

Games Editor
 * Stephen Bradley

Art Assistant
 * Terence Stokes

Contributors
 * Andy Dyer, Dean Evans, Andy Stout, Steve McGill, Graeme Sandiford, Dave Roberts

Publisher
 * Chris Power