Edge Issue 277

INCOMPLETE

Regulars
Editorial - 1 page (3)

Contents - 2 pages (4-5)

Knowledge
Virtually essential - 3 pages (8-10)
 * With OSVR, Razer is attempting to democratise virtual reality in order to secure the technology's future in games

Walking on AR - 1 page (11)
 * As VR evolves, Microsoft throws in a curve ball

A Rare reunion - 2 pages (12-13)
 * Core members of the Banjo-Kazooie team reveal their ambitious startup.

Attract sequence - 2 pages (14-15)
 * Inside the Edinburgh exhibition that explores the legacy of gaming's greatest designers.

Pulling Power - 2 pages (16-17)
 * A Chicago artist is using games to explore gravity

Soundbytes; Arcade Watch: Time Crisis 5 - 1 page (18)

My Favourite Game: Paul Wolinski - 2 pages (20-21)
 * The founding member of 65daysofstatic talks MIDI noodling and soundtracking No Man's Sky

This Month on Edge - 1 page (22)

Dispatches
Dialogue - 2 pages (24-25)

Trigger Happy: Shoot first, ask questions later - Steven Poole - 1 page (28)

Difficulty Switch: Hard game criticism - Ian Bogost - 1 page (30)

Big Picture Mode: Industry issues given the widescreen treatment - Nathan Brown - 1 page (32)

Other Staff
Deputy Editor
 * Nathan Brown

Writer
 * Ben Maxwell

Production Editor
 * Matthew Clapham

Senior Art Editor
 * Mark Wynne

Art Editor
 * Andrew Hind

Contributors
 * Eeva Anundi, Ian Bogost, Martin Davies, Mike Diver, Joseph Donnelly, Wes Fenlon, Richard Lane, James Leach, Alice Liang, Keza MacDonald, Angus Morrison, Simon Parkin, Steven Poole, Andy Robinson, Chris Schilling, Joe Skrebels, Alvin Weetman