Games™ Issue 133

Issue 133 was priced at £5 and was released in March 2013.

INCOMPLETE

Discuss
The Future of Xbox - 4 pages (42-45)
 * How Microsoft will change the industry

Tracking the final hours of THQ - 2 pages (46-47)
 * After two decades, the final moments came down to an asset auction as the THQ legacy was spread across the world. Here games™ tracks the final hours of the publisher

Disney vs Activision: To Inifnity and Beyond - 2 pages (48-49)
 * How Disney Infinity is taking on Activision's Skylanders, and why NFC technology will continue to dominate the market.

Legacy of Darkness: Reimagining Castlevania - 2 pages (50-51)
 * Konami's Dave Cox discussess MercurySteam's 3DS Castlevania: Lords of Shadow sequel, Castlevania: Lords of Shadow - Mirror of Fate, and how the studio reimagined the Belmonts for a new generation of gamers.

'#Trending - Ryan King - 1 page (52)
 * Have we seen the last of demos?

Reader Reaction: Arkham City sequel coming this autumn - 1 page (53) Bit by Bit - Howard Scott Warshaw - 1 page (54)
 * Looking back to a simpler time of game development

The Big Picture: Grand Theft Auto V next-gen? - 1 page (55)
 * Rockstar announces Grand Theft Auto V delay and official release date, raising rumours of a next-generation leap.

Previews
Remember Me (PS3,360,PC) - 4 pages (56-59)

Killer is Dead (PS3,360) - 2 pages (60-61)

Tearaway (Vita) - 2 pages (62-63)

Injustice: Gods Among Us (PS3,360,Wii U) - 2 pages (64-65)

Yarn Yoshi (Wii U) - 1 page (66)

Fuse (PS3,360) - 1 page (67)

Command & Conquer (PC) - 2 pages (68-69)

Tales of Xillia (PS3) - 2 pages (70-71)

Showcase - 2 pages (72-73)

Features
PlayStation 4 Revealed - 30 pages (8-26,28-30,32-39)
 * The Tech (10-13)
 * The Developers (14-15)
 * The Games
 * Killzone: Shadow Fall - 3 pages (16-18)
 * Deep Down - 1 page (19)
 * DriveClub - 2 pages (20-21)
 * inFamous: Second Son - 2 pages (22-23)
 * Knack - 1 page (24)
 * The Witness - 1 page (25)
 * Final Fantasy XV, Diablo III - 1 page (26)
 * Watch Dogs - 2 pages (28-29)
 * Destiny - 8 pages (32-39)
 * The Engines - 1 page (30)

Why I love...
 * Super Bomberman (SNES) - Tameem Antoniades (Team Ninja) - 2 pages (40-41)
 * Passage (PC) - Peter Holzapeel (Crytek) - 2 pages (74-75)

Kojima Speaks - 6 pages (76-81)

Retro
Behind the Scenes: Total Annihilation - 4 pages (128-131)

Best Boss: Conker's Bad Fur Day - 2 pages (132-133)

Conversion Catastrophe: Turbo OutRun Arcade to Mega Drive - 2 pages (134-135)

The Complete History of Games: 2001 - 4 pages (136-139)
 * Extended Play: Grand Theft Auto III (PS2) - 1 page (138)

Collector's Corner: Ultimate Play the Game: The Collected Works - 2 pages (140-141)

Life after Sinclair: The second coming of the ZX Spectrum - 8 pages (142-149)

Essentials
10 of the reboots we dream about - 2 pages (150-151)

MMO Worlds
Dota 2 - 2 pages (156-157)

Star Citizen - 2 pages (158-159)

Guild Chat: James McCauley, Executive Producer, Firefall - ⅔ page (160)

Other Credits
Staff Writers
 * David Scarborough, Josh West

Senior Art Editor
 * Greg Whitaker

Assistant Designer
 * Perry Wardell-Wicks

Photographer
 * James Sheppard

Head of Publishing
 * Aaron Asadi

Head of Design
 * Ross Andrews

Contributors
 * Luke Albiges, Ben Biggs, Adam Barnes, Ross Board, Daniel Cairns, Martyn Carroll, Jon Denton, Ian Dransfield, Dan Griliopoulos, Stace Harman, Stuart Hunt, Darran Jones, Phil King, Ryan King, David Lynch, Graeme Mason, James Mielke, Damien McFerren, Chris Schilling