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Issue 76 was dated January 1990 and priced at £1.30.

RegularsEdit

Contents - 1 page (5)

Charts - 1 page (15)

Demos - 2 pages (22-23)

Competition - 3 pages (27,32,109)

Subscription - 1 page (46)

CU Letters - 1 page (77)

Back Order - 1 page (88)

Next Month - 1 page (112)

Tommy's Tips - 2 pages (116-117)

Quiz - 2 pages (118-119)

Outer Limits - 2 pages (120-121)

NewsEdit

Buzz - 6 pages (6-7,9-11,13)

FeaturesEdit

A Cut Above - 1 page (17)

Amiga used to make video for latest ColdCut single

Class of 89 - 2 pages (20-21)

As another year of gaming closes we decided to tell you about the games which stopped us in our tracks. CU's staff and reviewers come up with a selection of software which lasted the pace and a definitive chart compiled from freelancers and other EMAP journalists from ACE, C&VG and The One.
  1. Mike Pattenden - It Came From the Desert, Falcon, Kick Off, Strider (Arcade), and World Court Tennis (PC Engine)
  2. Mark Patterson - BattleTech: The Crescent Hawk's Inception, Kick Off, Interphase, Populous, and Future Wars
  3. Tony Dillon - Vette, Stunt Car Racer, Kick Off, Falcon, and Star Command
  4. Keith Campbell - Zork Zero, Scapeghost, and Space Quest III: The Pirates of Pestulon
  5. Steve James - SimCity, Falcon, Populous, The New Zealand Story, and Silkworm

Bug-Eyed & Headless - 5 pages (102-105,107)

B movies inspired Cinemaware's It Came From the Desert, but what inspired the B movie makers, and why are they such a cult with film-goers? Steve James goes square-eyed finding out.

ReviewsEdit

Main ReviewsEdit

Game Title Publisher Format Reviewer Pgs Pg. No(s) Sou (%) Gra (%) Play (%) Last (%) Ove (%)
Operation Thunderbolt Ocean Amiga Mike Pattenden 2 24-25 94 94 95 92 94
Fighter Bomber Activision Amiga Mark Patterson 2 28-29 79 88 94 96 96
Ghouls 'n' Ghosts US Gold Amiga Mike Pattenden 1.9 30-31 93 89 88 88 89
Ghouls 'n' Ghosts US Gold C64 Mike Pattenden 0.1 31 80 79 83 83 83
Galaxy Force II Activision Amiga Tony Dillon 1 37 82 84 78 73 80
Dragons of Flame SSI/US Gold Amiga Mark Patterson 1 39 67 78 84 85 84
Horse Racing Mindscape Amiga Tony Dillon 1 41 51 46 59 40 47
X-Out Rainbow Arts Amiga Mike Pattenden 2 42-43 82 86 86 85 86
Super Wonderboy Activision Amiga Tony Dillon 1 45 61 43 31 39 41
Cycles Accolade Amiga Tony Dillon 1 47 68 70 71 63 67
Super Puffy Ubisoft Amiga Tony Dillon 1 49 89 84 80 78 82
Never Mind Psygnosis Amiga Mark Patterson 1 53 62 68 52 47 49
Onslaught Hewson Amiga Mark Patterson 1 55 82 78 83 79 81
Ghostbusters II Activision Amiga Mark Mainwood 1 57 80 86 85 84 84
Time Empire Amiga Mark Mainwood 1 59 50 72 72 79 76
Knight Force Titus Amiga Mark Mainwood 1 60 65 87 64 48 62
It Came From the Desert Cinemaware / Mirrorsoft Amiga Mike Pattenden 2 62-63 94 92 97 95 96
Battle Squadron Electronic Zoo Amiga Mark Patterson 1 65 82 81 76 78 79
Armada ARC Amiga Mark Mainwood 1 67 n/a 84 80 82 81
Chase H.Q. Ocean Amiga Mark Patterson 1 69 78 67 69 70 70
Take 'em Out Artronic Amiga Mark Patterson 1 71 57 65 54 37 43
Eye of Horus Logotron Amiga Mark Mainwood 0.9 72 60 62 64 54 62
Eye of Horus Logotron C64 Mark Mainwood 0.1 72 60 58 64 55 62
Game Title Format Ove (%) Concluding Paragraph
Operation Thunderbolt Amiga 94 We've seen some impressive conversions this year, but someone's going to be hard pushed to improve on this. Just about everything I can think of is there. It's tough, perhaps a touch too tough with the absence of the gunsight on screen, but if arcade machines are your lifeblood, this should keep you going for ages. Further hyperboles elude me, don't let Operation Thunderbolt elude you.
Fighter Bomber Amiga 96 Bomber plays like a flight simulation really ought to. It's extremely well presented throughout, with good sound and high quality graphics. It's not exaggerating to say Bomber is the best flight game on the market at the moment. Don't iust take my word for it, try it yourself.
Ghouls 'n' Ghosts Amiga 89 Its been a good year for conversions. With 16 bit machines programmers are no longer having to force a quart into a pint pot, and that's proving to be to everyone's benefit. Ghouls 'n' Ghosts deserves to be up there at the end of the year.
Ghouls 'n' Ghosts C64 83 As it happens the 8 bit version Is just as tough as the Amiga, it not tougher. Naturally the graphics don't come close, but also they don't seem to be as clear or as large as those in Elite's conversion of Ghosts. Nevertheless its not a disaster, it plays adequately and the sound is pretty reasonable too.
Galaxy Force II Amiga 80 The fact that there are only five levels, and that you can start on any one you want means that the fun might be a bit short lived, but at the moment I don't care - I'm too relieved!
Dragons of Flame Amiga 84 On the positive side anybody who like Hero's Of The Lance is guaranteed to love this. It manages to generate a healthy atmosphere and is in keeping with the D&D theme. Personally I'd like to see a cross between this and Pools Of Radiance, the first computer D&D game from SSI. Maybe the next one eh?
Omni-Play Horse Racing Amiga 47 Horse Racing is a pretty dull and pointless game. With friends you could possibly get an hour or two out of it, but otherwise it's not worth bothering about.
X-Out Amiga 86 X-Out may not be a breath of fresh air, it's not original enough for that, but what it does is offer another option to fans of shoot 'em ups , who are still poorly served after two years of releases.
Super Wonderboy Amiga 41 It plays terribly too. Because of the slowness of the game, it's far too easy. You have ages to time a swing at a bad guy, and the chances of them hitting you are a million to one. Not the hottest conversion around.
Cycles Amiga 67 Much as I like racing/driving simulations, I don' t think I can recommend Cycles. There just isn't enough in there to make it worthwhile. especially when RVF exists on the market. Sorry Accolade, but this has to get a thumbs down.
Super Puffy Amiga 82 A brilliant variation on a worn theme. In time it will get boring, but it's still worth buying for the cute factor alone.
Never Mind Amiga 49 While sporting some nice 3D effects, the graphics are pretty crude, with most attention paid to the picture puzzles. That doesn't add much to the overall game. Never Mind failed right from the moment I loaded it up. It's too hard, too tedious and it's repetitive. A poor example of a puzzler.
Onslaught Amiga 81 The colours in this game are grossly over the top. A few of the explosions look like the ones in Cybernoid, but it doesn't seem to matter and along with its Maniacs of Noise soundtrack and its lasting gameplay, Onslaught is furious fun and addictive. Check it out.
Ghostbusters II Amiga 84 My only gripe is the awful loading system, the whole thing is reloaded every time you start, creating annoyingly long gaps between games. All in all, a game that will appeal to almost everyone.
Time Amiga 76 Time is a game that arcade adventure fans will be able to get their teeth into and chew on for many months but you really must be a fan to fork out the ridiculous price of thirty quid.
Knight Force Amiga 62 If you're looking for a good beat-'em-up to get your teeth into then steer clear. Knight Force has nothing like the staying power to justify the price.
It Came From the Desert Amiga 96 I could tell you about there being over twenty locations, and how large amounts of the game play randomly, but you've probably got the picture by now - It Came From The Desert is Cinemaware's most complete game yet. All this and you get to see decent Americans terrorised too!
Battle Squadron Amiga 79 The graphics are brightly coloured with a traditional array of aliens attacking, and few modern ones to boot . A nice airy tune accompanies the pounding spot effects, complimenting the game perfectly. In no way a classic, Battle Square (sic) is nevertheless a welcome relief from the constant battery of licences we seem to be receiving.
Armada Amiga 81 Compared to the previous Arc wargames, Armada is more a new scenario than a new game. Then again, it's a hard task modifying an already successful game system. Definitely release of the month for people who have experienced and enjoyed its predecessor.
Chase H.Q. Amiga 70 Most of the excitement that was contained in the original must have got lost under a desk or accidentally been swept up, this plays nothing like the arcade machine. A huge disappointment for me, and it will probably be the same for other HQ fans. That said, Ocean will be on to a winner simply with the name.
Take 'em Out Amiga 43 If it wasn't for the lack of levels, Take 'em Out could be a substantially superior game to what it now is. As it stands though, it's a quick-finish gun 'em down and an expensive way to spend a commercial break.
Eye of Horus Amiga 62 Eye of Horus is a typical maze game and a map is almost essential if any progress is to be made. All but the cream of maze games become very samey very quickly; but add to this the repetitive graphics and gameplay and you have a game all the appeal of a damp lettuce leaf,
Eye of Horus C64 62 The 64 version is faithful to the Amiga. Yep, it's just as boring and just as lacking in variety. The sound is to the same standard, lots of music but very few effects. Graphics are blocky and as uninspired as their Amiga counterparts. The only thing the 64 version has over the Amiga is smoother scrolling. Nevertheless I'd still advise anyone to avoid Eye of Horus like the biblical plague.

AdventuresEdit

Review by Keith Campbell

Game Title Publisher Format Pgs Pg. No(s) Grap (%) Play (%) Puzz (%) Over (%)
Dungeon Quest Image Tech Amiga 1 80 85 79 78 82
Game Title Ove (%) Concluding Paragraph
Dungeon Quest 82 Dungeon Quest is a welcome return to the more traditional type of text adventure with graphics.

ArcadesEdit

Game Title Publisher Pgs Pg. No(s) Grap (%) Sound (%) Play (%) Conv (%) Over (%)
R-Type II Irem 2 110-111 89 80 90 87 86
Midnight Resistance Data East 1 113 77 79 81 84 80
Special Criminal Investigation Taito 2 114-115 82 80 89 77 86
Game Title Ove (%) Concluding Paragraph
R-Type II 86 As you'll gather R-Type II develops the theme of its precursor little. What you get is an above average shoot 'em up that is going to be very popular. But like Double Dragon II it is a bit of a disappointment because it represents designers erring on the side of safety rather than experiment. I'd be surprised if it had quite the Impact as the first version.
Midnight Resistance 80 The graphics are simple but large. with the addition of the large screen the size seems even greater. The appeal behind Midnight Resistance seems to be generated by the control you have over the main character. The eight-way rotational joystick works very well, though sometimes it's fiddly. Not extremely complex or outstanding in any field, but enjoyable and fast, Midnight Resistance is currently taking more ten pees than Just about anything else.
Special Criminal Investigation 86 Special Criminal Investigation is, in short, a remarkable update on a remarkable original, and well worth a few bob of your post Christmas dosh. (Even yours. Mike).

TipsEdit

Into the Valley - 2 pages (78-79)

Clues for Deja Vu II: Lost in Las Vegas, The Bard's Tale, Personal Nightmare, Scapeghost, Pool of Radiance, and Legend of the Sword

Play to Win Helpline - 2 pages (84-85)

Tip: Castle of Terror, Cheats: Wizball, Ikari Warriors, Poke: Predator

Play to Win Pokes - 2 pages (86-87)

Guides

AdvertsEdit

Games

Others

  • Datel Electronics - Pages 8, 34, 74, 75
  • Addons - Page 33
  • Trilogic - Page 38
  • Xenon Technology - Page 40
  • Software Superstore - Page 48
  • Bitcon Devices Ltd - Page 50
  • Silica Shop - Page 51
  • Castle Software - Page 54
  • Worldwide Software; Turbosoft - Page 66
  • EMAP Interntaional Exhibitions - Page 83
  • Gordon Harwood Computers - Pages 90-91
  • ASA Ltd - Page 100
  • Datel Electronics - Page 101

Sell-Out (Classifieds) - 1 page (108)

Other CreditsEdit

Deputy Editor

Steve James

Staff Writer

Mark Patterson

Art Editor

Elaine Bishop

Art Assistant

Oz Browne

Publisher

Clive Pembridge

Issue IndexEdit

Commodore User / CU Amiga Index
Date Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec
1983           Commodore User Issue 0
0
      Commodore User Issue 1
1
Commodore User Issue 2
2
Commodore User Issue 3
3
1984 Commodore User Issue 4
4
Commodore User Issue 5
5
Commodore User Issue 6
6
Commodore User Issue 7
7
Commodore User Issue 8
8
Commodore User Issue 9
9
Commodore User Issue 10
10
Commodore User Issue 11
11
Commodore User Issue 12
12
Commodore User Issue 13
13
Commodore User Issue 14
14
Commodore User Issue 15
15
1985 Commodore User Issue 16
16
Commodore User Issue 17
17
Commodore User Issue 18
18
Commodore User Issue 19
19
Commodore User Issue 20
20
Commodore User Issue 21
21
Commodore User Issue 22
22
Commodore User Issue 23
23
Commodore User Issue 24
24
Commodore User Issue 25
25
Commodore User Issue 26
26
Commodore User Issue 27
27
1986 Commodore User Issue 28
28
Commodore User Issue 29
29
Commodore User Issue 30
30
Commodore User Issue 31
31
Commodore User Issue 32
32
Commodore User Issue 33
33
Commodore User Issue 34
34
Commodore User Issue 35
35
Commodore User Issue 36
36
Commodore User Issue 37
37
Commodore User Issue 38
38
Commodore User Issue 39
39
1987 Commodore User Issue 40
40
Commodore User Issue 41
41
Commodore User Issue 42
42
Commodore User Issue 43
43
Commodore User Issue 44
44
Commodore User Issue 45
45
Commodore User Issue 46
46
Commodore User Issue 47
47
Commodore User Issue 48
48
Commodore User Issue 49
49
Commodore User Issue 50
50
Commodore User Issue 51
51
1988 Commodore User Issue 52
52
Commodore User Issue 53
53
Commodore User Issue 54
54
Commodore User Issue 55
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Commodore User Issue 56
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Commodore User Issue 57
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Commodore User Issue 58
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Commodore User Issue 60
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1989 Commodore User Issue 64
64
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Commodore User Issue 74
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Commodore User Issue 75
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1990 Commodore User Issue 76
76
Commodore User Issue 77
77
CU Amiga Issue 78
78
CU Amiga Issue 79
79
CU Amiga Issue 80
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CU Amiga Issue 81
81
CU Amiga Issue 82
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CU Amiga Issue 83
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CU Amiga Issue 84
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CU Amiga Issue 86
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CU Amiga Issue 87
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1991 CU Amiga Issue 88
88
CU Amiga Issue 89
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CU Amiga Issue 90
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CU Amiga Issue 92
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CU Amiga Issue 93
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CU Amiga Issue 94
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CU Amiga Issue 99
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1992 CU Amiga Issue 100
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CU Amiga Issue 102
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CU Amiga Issue 104
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CU Amiga Issue 105
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CU Amiga Issue 106
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CU Amiga Issue 107
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CU Amiga Issue 108
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CU Amiga Issue 109
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CU Amiga Issue 110
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CU Amiga Issue 111
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1993 CU Amiga Issue 112
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CU Amiga Issue 113
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1998 Cover missing
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