| Format | |||
|---|---|---|---|
| Atari ST | Mirrorsoft | FTL | N/A |
Reviews[]
| Format | Reviews | Average Score | First Review |
|---|---|---|---|
| Atari ST | 7 | 94% | 1988/04 |
| Image | Magazine | Review Type | Published | Format | Region | Reviewer | Page No(s) | Rating |
|---|---|---|---|---|---|---|---|---|
|
ACE issue 8 | Original | Atari ST | 949 | 95% (949) | |||
|
Atari ST User Issue 27 | Original | Atari ST | 9 | 90% (9/10) | |||
|
ST Action Issue 1 | Original | 1988/04 | Atari ST | Nick Clarkson, Andy Mitchell | 56-57 | 90% | |
|
The Games Machine Issue 5 | Original | Atari ST | 94% | ||||
|
Page 6 Issue 34 | Original | Atari ST | N/A | ||||
|
Page 6 Issue 33 | Original | Atari ST | N/A | ||||
|
Atari ST Review Issue 1 | Special | 1992/04 | Atari ST | Uncredited | 94 | 100% (5/5) |
Comments
| Image | Magazine | Format | Reviewer | Rating | Comment |
|---|---|---|---|---|---|
|
ST Action Issue 1 | Atari ST | Nick Clarkson | 90% | Unlike the Ultima range, Dungeon Master is icon driven. This process makes the game very accessible and I found it a joy to play. The game's graphics are very well implemented and the sound, too, although a little sparse, is of a pleasing quality. Overall, the game will provide a long-lasting challenge to the most ardent fantasy-playing freak; I think it also provides a good introduction to a would-be role-player. |
|
ST Action Issue 1 | Atari ST | Andy Mitchell | 90% | Arcade game players could not understand why anyone would want to play a boring text-only game and therefore avoided 'hack and slash' games like the plague. Dungeon Master is sure to be a game which will help change all this. There is the chore of mapping to be carried out and the booklet does warn that, even with a map, things can get confusing. In the relatively short time I have spent playing the game, I did find the spell-casting sequence a little mind boggling. Dungeon and Dragon fans seem to delight in confusing outsiders by making the magic aspect as bewildering as possible, so I have achieved little success in this aspect. However, I have no doubt that a little confusion is a good thing as it gives the player something to puzzle out and finally conquer. Buy this game today and 'wind up' a Spectrum owner. |
Features[]
| Image | Magazine | Type | Published | Format(s) | Article Title | Writer | Page No(s) |
|---|---|---|---|---|---|---|---|
|
ANALOG Issue 49 | News | 1986/11 | Atari ST | On the Way from FTL | Uncredited | 59 |







