Magazines from the Past Wiki
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The Making of...[]

Issue Article Title Pages Page No.
306 50 Cent: Blood on the Sand 4 76-79
307 Persona 5 4 92-95
331 Frozen Synapse 2 4 92-95

Time Extend[]

Issue Article Title Pages Page No.
306 Stanley Parable, The 4 108-111
307 Tom Clancy's Rainbow Six: Siege 4 124-127
331 Dragon Quest IX: Sentinels of the Starry Skies 4 124-127

Studio Profile[]

Issue Article Title Pages Page No.
306 Codemasters 4 80-83
307 CCP Newcastle 4 96-99
331 Dream Reality Interactive 4 96-99

Other[]

Issue Article Title Pages Page No.
1 The Shape of Things to Come Everyone has an opinion of what the future holds, but some people are closer to it than others. Edge spoke to the visionaries. 2 6-7
1 3DO: The Real Deal? You've heard about it. You've seen the pictures... But don't believe all you've read about 3DO. Edge looks beyond the hype and asks: is 3DO really the ultimate CD games machine, or is it just vapourware? 11 48-58
1 Soundscape Sound is often a forgotten factor in the gaming experience. But Dolby Surround and QSound are about to change all that; Edge immerses itself in the sounds of the future. 6 60-65
1 Intravenous After Burner: The Making of a Microcosm For many software companies CD-ROM is just a buzzword. For Psygnosis, it's buzzwork: they've been slaving away for the last three years preparing for the CD revolution. Microcosm is their first CD title; Edge speaks to the disc jockeys. 10 70-79
2 CD-ROM: The Truth Why CD games offer little more than flashy intros and sounds, and why the interactivity they promised has yet to arrive. 9 48-56
2 CD-ROM: The Facts All other data formats will have something to fear when CD-ROM grows up. 2 58-59
2 Sex and Violence Some of the latest CD-ROM titles are being hailed as part of a new era of 'adult' software. But is this really leading edge adult interactive gaming - or just the same old sexist twaddle? 6 62-68
2 Network Television Imagine becoming part of a national games and media communications network just by switching on your TV. Sounds unlikely? It's already happening. 6 70-75
306 K.O. How Nintendo is bringing one of the toughest genres to the masses with brilliant fighting game Arms 10 48-57
306 An Audience With... We trace a line through one of the most eclectic careers in all of videogames with Brenda Romero. 6 60-65
306 Just Cause How the videogame industry is using the power of play to help improve - and save - lives. 8 68-75
307 Making History How a team of futurists went back in time to make the most intriguing Call Of Duty in Years 14 60-73
307 Tablet Games How videogames became a weapon in the fight against childhood cancer 8 76-83
307 Collected Works - Jeff Kaplan The game director of Overwatch on false starts and new beginnings at one of the world's most storied studios 8 84-91
331 Out of the Blue How Thatgamecompany is expanding the horizons of mulitplayer gaming. 14 58-71
331 Playing at Soldiers As the military lines up a new generation of game-players in its sights, how well do our skills really translate to the battlefield? 8 76-83
331 Living Legend This year, one of the most influential MMORPGs ever turns 20. The people behind EverQuest explain how, and why, the crusade continues. 8 84-91
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