Magazines from the Past Wiki
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This magazine is dated October 1993 and priced at £3.00

Regulars[]

Editorial: We Know Who You Are - 1 page (3)

Contents - 2 pages (4-5)

Release Dates - 2 pages (22-23)

Charts - 2 pages (24-25)

Letters - 1 page (110)

Next Month - 1 page (114)

News[]

Make or Break Time for Old Enemies - Pages 8-11

Crisis-stricken old foes Commodore and Atari are making one final, last-ditch attempt to achieve status as CD-based hardware manufacturers. Traditionally the best of enemies, the two companies are committed to launches that will, by their own admission, be their making or their breaking. Edge assesses their chances of success.

EA enjoy fourplay. - Page 11

Attract Mode - Pages 12-13

Sega: Pirates of the Airwaves. - Pages 12-14

Pretend TV piracy, or have Sega really got the kit to turn the videogames world on its head?  Virtual theme parks, a 24-hour Sega Channel, the 32-bit Saturn console, a new mulitplayer modem - this is the stuff that electric dreams are made of.  Edge tunes in...
  • People (Quoted): Barry Jafrato (Sega), Jon Waldern (W Industries)
  • Companies: Sega, W Industries, Time Warner, Tele-Communications, Inc

Head to Head - page 13

  • People (Quoted): Peter Main (Nintendo), Nick Alexander (Sega Europe)
  • Hardware: Mega CD (Sega)

Next Stop...Saturn? - Page 14

  • Companies: Sega

Separated at Birth... - Page 14

I Wish... - Page 15

PC Engine Powers-Up - Page 15

  • Format: PC Engine Duo, PC Engine Duo-R

Sega unveils 'The Edge' Connector - Page 15

  • Companies: Sega, AT&T, Electronic Arts, Tengen
  • Hardware: Mega Drive (Sega), Edge 16 (Sega/AT&T)

Hollywood Enters the FMV Arena. - Pages 16-18

With new standards for full-motion video and linear video CDs, the dream of films on CD - and interactive movies - has just taken a step nearer. Before long you might be watching Jurassic Park 2 on your console...

Interactive Hyperbole - Page 16

  • Companies: Media Vision, Hyperbole Studios

Aladdin x2 for Xmas - Page 17

  • Companies: Capcom, Sega, Virgin Games

Super NES gets Ancient Capcom RPG - Page 17

  • Companies: Capcom

Sega opt for coin-op realism - Page 18

  • Companies: Sega, Martin Marietta Corporation

Pioneer LaserActive Becomes Reality. - Page 19

  • Companies: Pioneer, Sega, NEC

Inflight Driving - Page 19

  • Companies: Sega, JAL
  • Hardware: Mega Jet (Sega)

Nintendo Cut Cart Costs. - Page 19

  • Companies: Nintendo

Big in Japan - Page 20

  • Companies: Nintendo, Sega

The Second Future Entertainment Show. - Pages 20-21

As surely as there'll be a Jurassic Park 2, so there's to be a sequel to last year's rip-roaringly successful Future Entertainment Show.  From Thursday 11th to Sunday 14th November, Olympia will again play host to the liveliest, loudest videogame event in the UK.
  • Companies: Future Publishing, Nintendo, Sega, Commodore, Philips

Fair Weather SFII Fans - Page 20

EA Look to CD Future - Page 21

  • People (Quoted): Mark Lewis (Electronic Arts)
  • Companies: Electronic Arts

Features[]

The Shape of Things to Come - 2 pages (6-7)

Everyone has an opinion of what the future holds, but some people are closer to it than others. Edge spoke to the visionaries.
  • People (Quoted): Arthur C. Clarke, Peter Gabriel, Mark Lewis (Electronic Arts), Jez San (Argonaut), George Lucas, Nick Alexander (Sega Europe)

3DO: The Real Deal? - 11 pages (48-58)

You've heard about it. You've seen the pictures... But don't believe all you've read about 3DO. Edge looks beyond the hype and asks: is 3DO really the ultimate CD games machine, or is it just vapourware?

Soundscape - 6 pages (60-65)

Sound is often a forgotten factor in the gaming experience. But Dolby Surround and QSound are about to change all that; Edge immerses itself in the sounds of the future.

Intravenous After Burner: The Making of a Microcosm - 10 pages (70-79)

For many software companies CD-ROM is just a buzzword. For Psygnosis, it's buzzwork: they've been slaving away for the last three years preparing for the CD revolution. Microcosm is their first CD title; Edge speaks to the disc jockeys.

Previews[]

Dungeon Master II: The Legend of Skullkeep - PC, Amiga, Mega CD - 1 page (27)

Forgotten Castle - PC - 1½ pages (28-29)

Stonekeep - PC - ½ page (29)

Top Gear 2 - SNES - 2 pages (30-31)

Impossible Mission: The 90's Remix - SNES, Megadrive - 1 page (32)

  • People (Quoted): Paul Hibbard (MicroProse)

Starlord & F-14 Fleet Defender - PC, Amiga - 1 page (33)

Thunderhawk - Mega CD - 2 pages (34-35)

  • People (Quoted): Mark Avory (Core Design)

T.F.X. & Inferno- PC, Amiga 1200 - 3 pages (36-38)

  • People (Quoted): Martin Kenwright (DiD), Shaun Hollywood (DiD), Barry Leitch (Ocean)

Jurassic Park - PC, Amiga, SNES - 3 pages (39-41)

  • People (Quoted): Simon Atley (Ocean), Andy Miah (Ocean), David Chiles (Ocean)

Rise of the Robots - PC, Amiga - 1 page (42)

Legend of Dracula X & Castlevania: Bloodlines - PC Engine CD, Megadrive - 1 page (43)

Landstalker - Megadrive - ½ page (44)

Ys IV (Ys IV: Mask of the SunYs IV: The Dawn of Ys) - PC Engine, SNES, Mega CD - ¼ page (44)

Mario & Wario - SNES - ¼ page (44)

Virtua Racing - Megadrive - ¼ page (45)

World Heroes - SNES - ¼ page (45)

Testscreen (Reviews)[]

Games[]

Title Publisher Format Reviewer Page No(s) Rating
Street Fighter II Turbo Capcom SNES Uncredited 82,90-91 9/10
Street Fighter II: Champion Edition NEC PC Engine Uncredited 82,92-93 8/10
Mortal Kombat Acclaim SNES Uncredited 83 6/10
Gradius II Konami PC Engine Uncredited 83,100 8/10
Silpheed Game Arts Mega CD Uncredited 84,94-95 7/10
Inca Coktel Vision Philips CD-i Uncredited 84,107 7/10
Ecco the Dolphin Sega Mega CD Uncredited 85 8/10
Lands of Lore: The Throne of Chaos Virgin PC Uncredited 85,96-97 8/10
Viewpoint Sammy NeoGeo Uncredited 85,106 7/10
Sunset Riders Konami SNES Uncredited 85,102 7/10
Gunstar Heroes Sega Mega Drive Uncredited 86,104-105 6/10
Super Mario Collection Nintendo SNES Uncredited 86,98-99 8/10
Rainbow Islands NEC PC Engine Uncredited 87,101 7/10
Zombies Ate My Neighbors Konami SNES Uncredited 87,103 6/10
Super Family Tennis Namco SNES Uncredited 87 7/10
Pinball Dreams 21st Century PC Uncredited 87 8/10
Rocket Knight Adventures Konami Mega Drive Uncredited 88 7/10
Yo! Joe! Hudson Soft Amiga Uncredited 88 8/10
First Samurai Kemco SNES Uncredited 88 5/10

Street Fighter II Turbo

This is the ultimate beat 'em up: no other has the same characters or moves - or the sheer finger-aching, mind-numbing gameplay.

Street Fighter II: Champion Edition

It plays as well as you'd expect; there are few unpleasant surprises and it very much comes down to personal preference, whether you like your hard kick and punch buttons on the front of the pad (SNES-style) or taking up a pair of buttons on a six-button pad.

Mortal Kombat

Some people will have you believe that Mortal Kombat is the new 'king of beat 'em ups', but that distinction is definitely held by SFII Turbo, whose variety and sheer payability far outstrips Mortal Kombat's limited appeal.

Gradius II

The music and speech is great, and the whole thing's still more fun than practically any other shoot 'em up on any other system. It won't win many technical awards, but for gameplay, you can't do much better than this.

Silpheed

But Mega CD owners need fear not - Silpheed is still a good game. Although relatively easy, it's nice to look at and plays fairly well.

Inca

Presentation is great and the whole package hangs together well. If you're expecting a fast-paced action adventure, Inca will leave you disappointed. But for gamesplayers wishing to exercise their little grey cells, Inca could prove a worthwhile purchase.

Ecco the Dolphin

Ecco CD offers little over and above its cartridge counterpart. It doesn't use the CD's potential at all. Still a good game, though.

Lands of Lore

Lands Of Lore doesn't break any new ground, but for an RPG you'd be hard pressed to do better.

Sunset Riders

For action this isn't a match for Capcorm's old wild west classic Gunsmoke, but it's still great fun, and has amusing western music and speech thrown in, too.

Viewpoint

When all said and done. Viewpoint is still just a shoot 'em up, and not a particularly innovative one at that. It has an addiction born of frustration and of the desire to see the graphics, but there's a high price to pay... and that's the inordinately high price you have to pay.

Super Mario Collection

In all, though, a great cartridge, worth buying just for the two classic Mario games. There's one bad thing about it: if the best cart around is a compilation of old eight-bit games, it doesn't say much for the standard of new games, does it?

Gunstar Heroes

It looks good, sounds good and plays well, but after completing the game, you get no great urge to return to it, even with two players. There are no hidden levels to find, no secret screens - you get what you see. Gunstar Heroes is great while it lasts, but it doesn't last long.

Pinball Dreams

It's an unmissable game, and one of the best videogame versions of the desktop game ever created.

Super Family Tennis

Super Family Tennis is a good, if not essential, purchase, especially for multiplayer fans. But Tonkin's Super Tennis is more playable and has added depth for one or two players.

Zombies Ate My Neighbours

Even with two players, though, the action soon becomes boring, and your initial enthusiasm wanes fast. If there was more to it, Zombies Ate My Neighbors could have been great.

Rainbow Islands

In many ways it's the definitive cutesy platform game. A Taito masterpiece. And on the Engine it's brilliant, with colourful graphics, flawless payability and even that terrible over-the-rainbow theme in 'glorious' Dolby Surround sound.

Rocket Knight Adventures

In typical Konami style, there are several difficulty levels, and on Easy you can slice through half the game in one go. But, if you can restrain your cheating tendencies, Rocket Knight Adventures provides a good blast and a neat twist on the aged platform theme.

Yo! Joe!

From the dazzlingly bright graphics to the fiendishly-designed maps and the clever use of power-ups, it's all done superbly, in a way that makes you want to play it again and again just to see what you can the next time round.

First Samurai

First Samurai really does feel like an old Spectrum game, which was no bad thing - five years ago.

Books[]

Book Title Author Pages Page No. Rating
Game Over David Sheff 0.25 16 9
Future Visions Philip Hayward and Tana Wollen 0.25 21 6

Adverts[]

Cybernator - SNES - Palcom/Konami - 1 page (80)

Lands of Lore: The Throne of Chaos - PC - Virgin Games - 1 page (89)

Jurassic Park - PC, Amiga, Game Boy, SNES, NES - Ocean - 1 page (112)

Other Credits[]

Art Editor

Matthew Williams

Deputy Art Editor

Rob Abbott

Production Editor

Harry Wylie

Writers

Jason Brookes, George Andreas

Issue Index[]

Edge Index
Date Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec Xmas
1993                   Cover missing
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1994 Cover missing
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1995 Cover missing
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1996 Cover missing
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1999 Cover missing
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2002 Cover missing
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2003 Cover missing
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2004 Cover missing
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2005 Cover missing
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2006 Cover missing
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2007 Cover missing
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2008 Cover missing
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2009 Cover missing
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2010 Cover missing
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2011 Cover missing
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2012 Cover missing
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2013 Cover missing
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2014 Cover missing
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2015 Cover missing
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2016 Cover missing
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2017 Cover missing
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2018 Cover missing
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2019 Cover missing
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2020 Cover missing
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2021 Cover missing
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For the purpose of this table Issues 76-79 have been moved along 1 box due to there being 2 issues around September 1999

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