Format | |||
---|---|---|---|
Atari ST, Amstrad CPC | Infogrames | N/A | N/A |
Reviews[]
Format | Reviews | Average Score | First Review |
---|---|---|---|
Amstrad CPC | 2 | 79% | 1988/03 |
Atari ST | 2 | 70% | 1988/04 |
Image | Magazine | Review Type | Published | Format | Region | Reviewer | Page No(s) | Rating |
---|---|---|---|---|---|---|---|---|
ST Action Issue 1 | Original | 1988/04 | Atari ST | Jason Spiller, Nick Clarkson, Martin Moth | 78-79 | 59% (59) | ||
C+VG Issue 78 | Amstrad CPC | 70% (7/10) | ||||||
The Games Machine Issue 5 | Amstrad CPC | 87% | ||||||
Atari ST User Issue 28 | Atari ST | 80% (8/10) |
Comments
Image | Magazine | Format | Reviewer | Rating | Comment |
---|---|---|---|---|---|
ST Action Issue 1 | Atari ST | Jason Spiller | 59% | Xunks, Stiffians and Swappis? think Monsieur Herbulot must have been under the influence of a few glasses of Beaujolais when he dreamt up this game. However, although Get Dexter 2 could be described as a freak show on disk, it contains all the necessary ingredients that constitute a successful arcade adventure. The gameplay, like the behaviour of the Ouaks, is often frenetic, thanks to a sea of creatures that constantly swarm around Dexter's legs and chip away at his energy levels. However, the fault with the controls is an obvious oversight, which causes unnecessary frustration and detracts from an otherwise pleasing game. Although weird, bizarre and baffling are all words which could be used to describe this game, challenging, puzzling and amusing are equally apt. To all arcade adventurers, 'Get Dexter 2!' | |
ST Action Issue 1 | Atari ST | Nick Clarkson | 59% | Get Dexter 2 is the follow-up to Ere Informatique's, Crafton and Xunk. I found the game somewhat tiresome. After the initial, "Oooh, this one look's different!", Get Dexter falls into the rather mundane arcade adventure slot. Sure enough, the graphics are well the and above average, soundtrack and accompanying effects are aurally pleasing. The gameplay, however, is somewhat difficult to master. The dual control between mouse and keyboard, or joystick and keyboard, together with the effect of the 3D style graphics, led to my becoming a little confused. To be fair, I could not recommend Get Dexter; still, if you enjoyed Crafton and Xunk, I see no reason why this latest title shouldn't find its way into your software collection. | |
ST Action Issue 1 | Atari ST | Martin Moth | 59% | I found Get Dexter II very hard to get into, thus somewhat spoiling my initial impressions. However, after great perseverance, the game did start to grow on me. The graphics are rather good, with the animation especially so. The sound effects were, however, rather sparse and this led to a very quiet game. The game itself is like a who's who of computer-generated freaks and, without the monks and good old (Ted?) Dexter himself, you could be forgiven for thinking that you had gone completely off your rocker, what with hopping feet with eyes and huge, purple, sixteen-legged bugs. All in all, a game that you must get your hands on before buying, as you'll either love it or hate it. |